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@@ -1,6 +1,7 @@
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#include "user_driver.h"
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#include "user_driver.h"
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#include "u_effect_rhythm.h"
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#include "u_effect_rhythm.h"
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#include "u_main.h"
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#include "u_main.h"
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+#include "u_pwm_drive.h"
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RhythmPara_t g_normal_rhythm = {0x00}; //全彩律动
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RhythmPara_t g_normal_rhythm = {0x00}; //全彩律动
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@@ -162,14 +163,17 @@ void driver_rhythm_timer_cd(void)//
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//U_UART_PRINTF("MODE_JUMP_BRIGHT\n");
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//U_UART_PRINTF("MODE_JUMP_BRIGHT\n");
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g_normal_rhythm.speed = 27 - speed * 5; //律动速度
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g_normal_rhythm.speed = 27 - speed * 5; //律动速度
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//U_UART_PRINTF("f3_sd = %d\n", g_normal_rhythm.speed);
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//U_UART_PRINTF("f3_sd = %d\n", g_normal_rhythm.speed);
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+ light_rhythm_mode_jump_timer_cb(&g_normal_rhythm);
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}
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}
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else
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else
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{
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{
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+// g_normal_rhythm.bright = LIGHT_BRIGHT_MIN;
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g_normal_rhythm.bright = LIGHT_BRIGHT_MIN;
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g_normal_rhythm.bright = LIGHT_BRIGHT_MIN;
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g_normal_rhythm.speed = 0;
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g_normal_rhythm.speed = 0;
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//U_UART_PRINTF("MODE_JUMP_MIN_BRIGHT\n");
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//U_UART_PRINTF("MODE_JUMP_MIN_BRIGHT\n");
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+ light_set_color(0);
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}
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}
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- light_rhythm_mode_jump_timer_cb(&g_normal_rhythm);
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+
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}
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}
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break;
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break;
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case RHYTHM_MODE_GRADUAL_7://渐变律动模式
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case RHYTHM_MODE_GRADUAL_7://渐变律动模式
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@@ -206,8 +210,13 @@ void driver_rhythm_timer_cd(void)//
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g_normal_rhythm.speed = 27 - speed * 5;
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g_normal_rhythm.speed = 27 - speed * 5;
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g_normal_rhythm.music_start = 1;
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g_normal_rhythm.music_start = 1;
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//U_UART_PRINTF("f7_sd = %d\n", g_normal_rhythm.speed);
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//U_UART_PRINTF("f7_sd = %d\n", g_normal_rhythm.speed);
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+ light_rhythm_mode_fade_timer_cb(&g_normal_rhythm);
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}
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}
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- light_rhythm_mode_fade_timer_cb(&g_normal_rhythm);
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+ else
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+ {
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+ light_set_color(0);
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+ }
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+
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}
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}
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break;
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break;
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case RHYTHM_MODE_FADE_3:
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case RHYTHM_MODE_FADE_3:
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@@ -219,8 +228,12 @@ void driver_rhythm_timer_cd(void)//
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g_normal_rhythm.music_start = 1;
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g_normal_rhythm.music_start = 1;
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g_normal_rhythm.speed = 15;
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g_normal_rhythm.speed = 15;
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//U_UART_PRINTF("f3_sd = %d\n", g_normal_rhythm.speed);
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//U_UART_PRINTF("f3_sd = %d\n", g_normal_rhythm.speed);
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+ light_rhythm_mode_fade_timer_cb(&g_normal_rhythm);
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+ }else
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+ {
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+ light_set_color(0);
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}
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}
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- light_rhythm_mode_fade_timer_cb(&g_normal_rhythm);
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+
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}
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}
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break;
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break;
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}
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}
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